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Card of the Month: Soul of a Sacrificed Hunter
Card of the Month: Soul of a Sacrificed Hunter
When your discard becomes their worst enemy.
State of the game - October 2025
This month, we are showcasing the progresses made on Arena!
Card of the Month: Ether
Ether won’t help you to multi-cast a video, but will surely help you to multi-cast spells.
State of the game - September 2025
This month, we’re hitting pause to look back at the wild ride of Drifter’s Tales, and give you a sneak peek at what’s coming next. Oh, and guess what? We’ve got a shiny new website too!
Arena: a new way to play online against other players on Steam
Get ready to enter the Arena, the thrilling new way to experience The First Spine online! Compete head-to-head, showcase your skills, and rise through the ranks in this exciting competitive mode.
Card of the month: Monstrous Portal
Summon summon summon. And summon. Build a barricade or flood the board with your creatures
Arena Legacy is suspended
The legacy version of Arena is now suspended to give us time to transfer the player accounts and do a maintenance before launching the new Arena on Steam.
The recasted version is live
We are so happy to announce that the recasted version of Drifter’s Tales is available.
Dev diary #7: Deep dive in the very first moments of the game
Hello everyone ! Last time we shared a few tricks that we use to make every fight in Drifter's Tales as epic as possible. Today we are going to reveal the first moments in the game.
Dev diary #6: How to make cards battles epics?
One of the challenges we faced was of course to answer the following question: how to create a cards game that contains epic fights?
Dev diary #5: Alpha post-mortem, upcoming changes & Steam page
We launched our alpha version a few weeks ago and we already have a lot of interesting feedback on how our players have used our game.
Dev diary #4: A sneak peek at the first stories
Last month, I had the pleasure to let you know how we will support the alpha version of Drifter's Tales. Today, it's time for you to discover the two stories that will be present in this alpha version.
Dev diary #3: Private alpha & support plan
The release date of the first private alpha is approaching and it's time to show you how we will support this version. Today no screenshots or fancy images. We are going to talk about telemetry, data and cakes.
Dev diary #2: A look of the new cards
Last month I talked to you about the struggles and issues inherent in transposing a paper board game to a video game format. This month, it's time to take a closer look at some of the cards in the game, as well as the different ways to get them.
Dev diary #1: Let’s have a look on the battles
Today has come the day I am ready to write a devlog. Devlog that will allow hikers to discover the game I've been working on for a few years, but also to collect your feedback on the few screenshots that illustrate this article.
Drifter's Tales - what's next?
By testing new things in Drifter's Tales thanks to your feedbacks, we now have many improvements for you by completely redesigning our narrative version of The First Spine.
Drifter's Tales - Update #4
This update contains fixes to issues that we have identified through analysis of in-game telemetry data sent during your games. They also respond to the problems encountered by some of you reported in the comments you submitted to us.
Drifter's Tales - Update #3
This update contains an update to the game engine as well as support for the most popular gamepads.
Drifter's Tales - Update #2
We have heard your feedback and we are bringing you this update which contains many quality of life improvements.
Drifter's Tales - Update #1
This update offers bug fixes as well as some changes to player choices.
State of the game - April 2021
We tested the first tournament internally, and we are now ready to deploy this system to all players.
State of the game - March 2021
Over the past few months we have been working on new features that prepare for the future.
State of the game - December 2020
The year ends, and another begins. It’s time for us to take stock and tell you what we have in store for you for 2021.
Drop support of heavy clients
It is now difficult for us to maintain several versions of Arena and to offer them on the different stores (Windows & Android).
State of the game - October 2020
This month we have prepared for the end of the year. We also cleaned up the apps.