News

Dev diary #7: Deep dive in the very first moments of the game

Hello everyone ! Last time we shared a few tricks that we use to make every fight in Drifter's Tales as epic as…

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Dev diary #6: How to make cards battles epics?

One of the challenges we faced was of course to answer the following question: how to create a cards game that contains…

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Dev diary #5: Alpha post-mortem, upcoming changes & Steam page

We launched our alpha version a few weeks ago and we already have a lot of interesting feedback on how our players have…

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Dev diary #4: A sneak peek at the first stories

Last month, I had the pleasure to let you know how we will support the alpha version of Drifter's Tales. Today, it's…

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Dev diary #3: Private alpha & support plan

Hello everyone, The release date of the first private alpha is approaching and it's time to show you how we will…

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Dev diary #2: A look of the new cards

Hello everyone, Last month I talked to you about the struggles and issues inherent in transposing a paper board…

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Dev diary #1: Let’s have a look on the battles

Hello everyone, Today has come the day I am ready to write a devlog. Devlog that will allow hikers to discover the…

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Drifter's Tales - what's next?

By testing new things in Drifter's Tales thanks to your feedbacks, we now have many improvements for you by completely…

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Drifter's Tales - Update #4

This update contains fixes to issues that we have identified through analysis of in-game telemetry data sent during…

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Drifter's Tales - Update #3

This update contains an update to the game engine as well as support for the most popular gamepads. Also, this…

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Drifter's Tales - Update #2

We have heard your feedback and we are bringing you this update which contains many quality of life improvements. …

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Drifter's Tales - Update #1

This update offers bug fixes as well as some changes to player choices. New features: Highlighting the choice to…

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State of the game - April 2021

Tournaments in test We tested the first tournament internally, and we are now ready to deploy this system to all…

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State of the game - March 2021

Over the past few months we have been working on new features that prepare for the future. Choose your realm Since…

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State of the game - December 2020

The year ends, and another begins. It’s time for us to take stock and tell you what we have in store for you for…

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Drop support of heavy clients

It is now difficult for us to maintain several versions of Arena and to offer them on the different stores (Windows…

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State of the game - October 2020

This month we have prepared for the end of the year. We also cleaned up the apps. New cosmetics available New…

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Update for PC (3.3.0) and mobile (2.3.0) clients

This update brings new content and compatibility with the next cycle. PC and browser version 3.3.0 New features: …

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Update for PC (3.2.0) and mobile (2.2.0) clients

This update adds the “Blood Strength” card and some cosmetic improvements. PC and browser version 3.2.0…

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State of the game - September 2020

👋 This month we released new ways to have fun. Quests and crafting have arrived We've been talking about it for a…

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Update for PC (3.1.0) and mobile (2.1.0) clients

This update focuses on the crafting system and user experience improvements. PC and browser version 3.0.0 New…

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Cycle of the Harvest 2020

The next six weeks will be all about harvest! The thematic versus The thematic versus will take place in the…

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Update for PC (3.0.0) and mobile (2.0.1) clients

This major update introduces many changes to game customization as well as the quest system. PC and browser version…

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State of the game - August 2020

👋 This month, we overhauled the game creation system. Places and components As announced the past month, the game…

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State of the game - July 2020

🙌 Hello all ! During the month of July we worked on social features and private games. And we're going to take…

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Cycle of the Souvenirs 2020

Wizards, for the next six weeks we will be celebrating the memories we cherish! This period is important for us…

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Update for PC (2.6.0) and mobile (1.7.0) clients

This update introduces private games on all clients. We have also introduced a new authentication system, requiring…

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Update for PC (2.5.0) and mobile (1.6.0) clients

These updates are introducing the public messaging. PC and browser clients 2.5.0 New features: Added public…

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Update for PC (2.4.0) and mobile (1.5.0) clients

These updates contain the first social features. PC and browser clients 2.4.0 Nouveautés : Added a player card…

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Update for PC (2.3.0) and mobile (1.4.0) clients

These updates prepare the applications for the next cycle: the Cycle of the Souvenirs. This version is compatible …

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State of the game - June 2020

At the end of June it is time for us to make our monthly update. We now have enough data to learn from these first…

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Update of PC (2.2.0) and mobile (1.3.0) clients

These updates add the ability to update the app in English and improve help messages and quality of life. PC version…

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Update of PC (2.1.0) and mobile (1.2.0) clients

These updates essentially have a major technical overhaul to accommodate the multilingual and some improvements in…

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