Card of the Month: Rune of Insane
I die. You die twice.
Overview
Rune of Insane is a Death-capacity card designed to punish aggression. The Death capacity will destroys the card that harmed it and when the Rune of Insane itself is destroyed, it also destroys another card of your choice.
Role and core idea
Rune of Insane is a conditional control piece. Its role is not to survive but to trade up by eliminating multiple enemy cards. It also embodies the philosophy of sacrifice for impact: you lose a piece, but the opponent loses more. Finally, it pressures opponents into awkward plays, discouraging direct attacks and forcing them to adapt their strategy.
How to use
Chose the right timing: place Rune of Insane when the opponent has valuable creatures or artifacts on the board. Position it where enemies are most likely to attack, ensuring its Death trigger punishes them.
You can deliberately damage Rune of Insane yourself either with a confrontation thanks to the Threat capacity or with a Ruin to trigger its destruction effect at the right moment - but you will lose the effect of the Death capacity if you are using the spell.
Treat it as a tactical bomb: its value comes from being destroyed at the right time, not from staying alive.
Synergies and combos
Cards that can ping or sacrifice allies help trigger Rune of Insane’s destruction effect on demand - the Ruin will be your best allie on this one.
The card will works well in decks that already embrace losing resources for greater payoff - mixing with the Priest is the best allie. You can also play the burn on the opponent, forcing him to lose its cards over and over again.
Be careful of the Hunter though - the cards in its discard will make them even more powerful.
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