A free-to-play strategic cards game where each card is unique
The First Spine Arena is an exhilarating online competitive board-and-card game where two wizards clash in a tactical duel to reach the opponent's side. Every match unfolds on a dynamic grid, and you'll summon creatures, artifacts, and unleash spells to tip the battlefield in your favor. Thanks to level-based card generation and a robust matchmaking system, every duel feels fair, fresh, and fiercely competitive.
Videos of Arena
Features

90+ blueprints at launch
We have 90+ blueprints available at launch (even in the early access!). Each blueprint is a card archetype that can result in unique cards for everyone.

Cards & decks management
Of course, Arena is a deck-building game. So, get ready to build your own decks and manage the cards you are earning at the end of each battles!

Forge cards
In every match, you will be able to find Ancient Knowledges you can use to forge new cards with Ancient Shards. The more you add shards, the more powerful the cards will be!

Decipher spells
Along with the forge, your spells can be created by using the Decipherer with Fated Knowledges you can loot at each match. Those can contain up to 4 different spells!

Quests
In your journey, you can encounter new characters. Complete those quests to have new powerful cards, and even a Wildcard that can be transformed in any legendary card!

The Cycles
The seasons in Arena are called Cycles. Each cycle is a 6-weeks long event that offers you cards you can only get in this cycle. But you will still be able to get those cards in some ways. We hate FOMO, we hate those psychological tricks.
The roadmap
Thirsty, April 2026
Narrative quest & cards effects outside of battles
This first update introduces a new effect type on cards called "Breakout Effect". This effect can be activated outside of battles and will give you various buffs. This effect will be introduced by two new narraive quests that will ask you to complete new objectives, such as detroying cards or summoning creatures. Finally, a new location called "Transport Yard" will guide you to other locations where players are attending you by borrowing a deck. The new level cap will be raised from 10 to 12.
All the news of Arena
Get the latest news of Arena on our blog or in the Steam's Community Hub
Press articles & kits
Description
At the core of Arena lies a level‑based card generation system that ensures fairness and freshness in every duel. Players earn new cards after each match, unlocking creatures, artifacts, and spells that expand their tactical possibilities. With over 90 blueprints available at launch, the game supports countless deck archetypes. The Early Access version includes fully implemented core systems such as matchmaking, card deciphering, forging, and collection management. Throughout the Early Access period, the team will introduce new capacities, seasonal events, ladders, quests, and expanded power caps, all shaped by community feedback.
Pricing and content
- Freemium. Players can pay to have more cards & decks space.
- 6 different locations / lobby to vary the gameplay
- 90+ blueprints which are generating unique cards
- Scale-based matchmaking, ensuring each match is fair and not based only on deck power
- Cards & decks managements tools to allow the player to try different strategies