Blog
The recasted version is live
We are so happy to announce that the recasted version of Drifter’s Tales is available.
Dev diary #7: Deep dive in the very first moments of the game
Hello everyone ! Last time we shared a few tricks that we use to make every fight in Drifter's Tales as epic as possible. Today we are going to reveal the first moments in the game.
Dev diary #6: How to make cards battles epics?
One of the challenges we faced was of course to answer the following question: how to create a cards game that contains epic fights?
Dev diary #5: Alpha post-mortem, upcoming changes & Steam page
We launched our alpha version a few weeks ago and we already have a lot of interesting feedback on how our players have used our game.
Dev diary #4: A sneak peek at the first stories
Last month, I had the pleasure to let you know how we will support the alpha version of Drifter's Tales. Today, it's time for you to discover the two stories that will be present in this alpha version.
Dev diary #3: Private alpha & support plan
The release date of the first private alpha is approaching and it's time to show you how we will support this version. Today no screenshots or fancy images. We are going to talk about telemetry, data and cakes.
Dev diary #2: A look of the new cards
Last month I talked to you about the struggles and issues inherent in transposing a paper board game to a video game format. This month, it's time to take a closer look at some of the cards in the game, as well as the different ways to get them.
Drifter's Tales - what's next?
By testing new things in Drifter's Tales thanks to your feedbacks, we now have many improvements for you by completely redesigning our narrative version of The First Spine.